Showing posts with label Skewb. Show all posts
Showing posts with label Skewb. Show all posts

Wednesday, August 17, 2022

Skewb Xtreme

When the kiddos were here this summer some puzzles got scrambled that I haven't solved for a long time, the Skewb Xtreme included. Today was the day to solve it. To begin I just solved it as if it were a Skewb. That is

  1. 2 white corners opposite one another.
  2. 2 skew yellow corners.
  3. Permute the remaining corners all at once using the Move.
  4. Twist the corners if necessary using something like Up Clock Down Replace Up Anti Down Goback.
  5. 3-Cycle the Centers using (Up Forward Down Forward Up Goback Down Goback) x 2.
This was all well and good, but some of the Centers needed to flip and I couldn't remember my flipping algorithm. I tried looking things up in this blog and in the Solution Guides but didn't follow what I had said before. Sheesh. There was something about the Jing's Pyraminx that prompted me to dig it out and see if it helped. It did! It was scrambled so I solved it with the above steps. With everything in place the 4 edges needed to flip. It was obvious to me how to flip them. 

Up Back Down right-handed Up Forward Down left-handed (Replace the piece that that flipped with another that needed flipped) Up Back Down left-handed Up Forward Down right-handed (Put the second flipped piece back). Remember? After doing it with the Jing's Pyraminx it was an easy thing to do the same thing with the Skewb Xtreme to flip the Centers that needed to flip.

6. Flip Centers using the algorithm spelled out in the paragraph above.

And the Skewb Xtreme is solved. And all the Skewbs are solved. Happy day. 

Friday, December 4, 2020

4 New Puzzles in November 2020

 Happy Birthday to me! I spent part of the birthday money I got this year on 4 new puzzles.


The 2x2x2 on the left and the 3x3x3 on the right are not new. Between them from left to right we have:
  • QiYi Six Spot Cube
  • MoYu Rediminx
  • MeiLong Maple Leaf Skewb
  • MeiLong Polaris Cube
The Six Spot Cube has a nice feel. It is easy to solve. 

The Rediminx was as simple to figure out as I thought it would be, but for obvious reasons it is not a particularly quick solve. Like the Redicube, the corners only twist, rather than moving around the puzzle. The Move, aka Al-Bob-Charlie, aka Up Forward Down Goback, is the most complex algorithm needed. When the most complex algorithm needed is a sequence of 4 moves, the puzzle can't be very difficult to figure out.

The Maple Leaf Skewb took me the longest to figure out. I tried various things with varied success, but in the end came up with this strategy:
  1. Move the central 3-sided parts to their centers.
  2. Move the petals to their centers.
  3. Solve the skewb.
You know the skewbish puzzles that have pieces that correspond to the squares of a skewb, only they need to be oriented by flipping sometimes? The algorithm is Up Back Down Switchhands Up Forward Down Replace Up Back Down Switchhands Up Forward Down Goback. When solving the pieces of the center squares I would sometimes want to flip the square. At first I would use the 14-move algorithm for flipping edges/centers of skewbish puzzles. After a while I realized that it wasn't necessary to do the whole thing and I just did half of it. 7 moves. Then I realized there was an easier way that only took 3 moves. Then I stumbled upon a way that is only 2 moves. Sweet. The 2 moves? Up Forward. 

Up-Replace-Down and The Move can also be used to solve all the little bits of the Polaris Cube. The corners and centers are solved just like a skewb, except the shape is so wonky it makes the whole thing a bit challenging.

Monday, May 4, 2020

Skewb Family Grows

Until recently I haven't touched any twisty puzzles for months. We are in the COVID-19 Shelter in place ordeal so Marae and I have been home together pretty much 24/7 for weeks. Sometimes we like to sit on the patio together. I guess that contributed to my desire to solve the scrambled puzzles in the cabinet. I think I started with the cubes and cube shape mods. Easy. Then came some cuboids, megaminx, helicopter cube, and some I don't even remember the names. I don't know how or why but I noticed the Xtreme Skewb was only $8 on Amazon and I had credit on a credit card so I could add it to my Skewb collection fairly easily. That led to solving the Skewb family.

Wednesday, May 31, 2017

Skewb Pyraminx Family

April 9, 2017

So I have 6 or 7 puzzles that are in the Pyraminx/Skewb family. I call it a family because their guts are the same. At least I think they are. Haven't had them all apart or done extensive research online. I have written posts about some or all of these before and even included videos, but that is all old news. In fact, Solution 1 and Solution 2 below are from years ago. My new interest is in light of a new interest in solving the cube using mainly Up Replace Down, and The Move, aka The Edge Piece Series, aka Al Bob Charlie aka Up Replace Down GoBack. So I wanted to see if I could do the same with Skewbs. The answer: pretty much. The puzzles are pictured and numbered above. 

1. The Pyraminx is easiest. Just some simple twists followed by a few ABCs. (ABC = Al Bob Charlie, my current name for the Edge Piece Series, or The Move)

2. Then comes the Meier-Halpern Pyramid (Meffert's version is popular and known as Jing's Pyraminx). It is like a Pyraminx with centers so there are 4 more pieces to deal with at the end but they are one color each so a Triple-ABC does a double swap if necessary and it is done. This assumes you start by solving it like a Pyraminx, ignoring the centers until the end.

3. Next is the Skewb. It is a cube shaped Meier-Halpern Pyramid. It has 8 corners 4 of which are attached to the core like a pyraminx, which can similarly be solved with a few simple turns. The 6 square center pieces can be solved with ABC just like the edges of a Pyraminx. The catch is that you have to twist the solved corners, not the other ones, while solving the squares, otherwise the solved corners will get scrambled. To solve the last 4 corners if they are not already in the right places use a Triple-ABC to double swap them. Then a couple strategic Double-ABCs can be used to twist them if necessary. The exact strategy came by thinking about the Double-ABC. Which way does it twist which corners? How could the cube be manipulated so that two corners only could be twisted while the others were untwisted? Double-ABC leading with the right hand. Roll the cube so the top corner in back rolls to the bottom left and the bottom right rolls to the top back. Then Double-ABC leading with the left hand. Two of the four twisted corners get untwisted by the left-handed move. And the squares that moved about by the right-handed moves get put back by the left.

4. The Skewb Ultimate is a Skewb in the shape of a dodecahedron. That is a 12-sided Skewb. Four of the small corners can be easily solved like the first four corners of the Skewb. Then the big pieces can all be put into place using The Move. It matters not whether they are oriented correctly at this point since when solving the last 4 corners the big pieces can get flipped. So after solving the last 4 corners flip the big pieces.

5. The Squished Skewb has to be solved like the Skewb Ultimate because its odd shaped center pieces can get flipped. It is also tough to solve because of its large size. And it shape-shifts because of its squishedness. But at least the pieces resemble those of a normal Skewb.

6. The Skewb Curvy Rhombohedron is by far the quirkiest of the Skewbs I own. First I want to say that it is not a rhombohedron. Maybe kite-o-hedron would be a better name, but whoever heard of one of those! At any rate there are six faces all of which are kite shaped. There are 3 different shaped pieces. Six triangles in the center of the kites, two small corners, and six large corners. The six large corners correspond to the six squares of the Skewb. The two small corners and six triangles correspond to the eight corners of the Skewb. Oh, did I mention it shape-shifts? Like the Skewb Ultimate the big corners can flip while solving the last 4 pieces. But then there is something else I have encountered that I did not on any of the other skewbs. Instead of a double swap I have had to twist a face at the end to get the last 3 corners solved. Then I have to resolve the "edges" that shift around. Very quirky indeed. Fun. The reason this happens is because the triangle center/corners don't have obvious orientation like the other skewbish puzzles have. If you make sure all 8 "corners" are solved in the beginning then that won't happen at the end.

7. There is one more puzzle with the word Skewb in the name, but it is not very skewbish in my mind. The F-Skewb. It is cut in such a way that it can be scrambled and solved exactly like a Skewb, but there are additional cuts that allow for non-skewbish scrambling. Four little corners can be solved easily like the first four of the Skewb. Each center Skewb square is elongated and cut in half so there are 2 squares per side. I think they can all be solved using The Move. More testing is required. Then the final four corners are each cut into thirds. I can solve them after all else is solved using a commutator I devised when solving the Face Turning Octahedron. The commutator is very much like the one used to 3-cycle corners of a cube.

The following was written years ago when I had a different take on the whole thing. My current favorite solution starts out like Solution 1, but when it comes to the last 4 corners is much simpler than the following. There are not cases and no jumping about. Simply permute then orient the corners. I must admit that with the Curvy Kite Skewb I frequently have to 3-cycle corners at the end instead of doing a double-swap. I twist them into place, use the Move to put the three big pieces back and finish it up. As I think on it, I seem to recall a way to avoid this situation. After solving the first 4 pieces check to see if the last 4 need to double-swap or 3 cycle.

Skewb Solution 1: (This is based on the Crazy Tetrahedron Method I learned from rline.)

Centers: First 4 Corners

Get two opposite corners on one face. This takes at most two twists. Get the two skew corners on the opposite face. This takes at most two twists.

Edges: 6 Center Squares

Use EPS making sure you twist the centers solved in the Centers section, and not the Corners that will be solved last. In the Crazy Tetrahedron and the Jing's Pyraminx, it is easy to tell centers from corners, since centers look like centers and corners look like corners, but that is what makes the Skewb challenging. The centers and corners all look like corners and all are centers of rotation.

Corners: Last 4 Corners

Hold the puzzle with a Center forward on the bottom, and 2 corners on bottom with one on the right and one on the left. Another center is on the upper left, and one on the upper right. Call the one on the left L, and the one on the right R. ( L'RLR' ) x 3 will swap the two corners on the bottom with each other, and the two on the top with each other. The colors on the corners on the front faces on the bottom will move to the bottom after the swap, so it is preferable they are the same as the edge on the bottom. The colors on the top of the front top corner and back top corner will stay on top.
Case 1: All are in the right place but at least two are twisted. Hold two twisted corners on top, and do ( L'RLR' ) x 3. Go to Case 2.
Case 2: Double Swap needed.
Holding the two bottom corners and top front corner still, twist the back half of the puzzle so the edge on top matches the color of the top corner that is in front.
( L'RLR' ) x 3 If necessary, go to Case 1.
Case 3: One is in the correct place, and may or may not be twisted.
Twist the Half which will place all 4 corners in their correct spots. They may or may not be twisted. Use setup moves and EPS to re-solve the edges. Go to Case 2.

Solution 2 (This is the solution I came up with on my own originally.)

Notation: Hold the Skewb so one face is facing you, and so there is a corner pointing right, one pointing left, one pointing up, and one pointing down. We will name these corners Rf, Lf, Uf, and Df, respectively. The corners behind these corners are in the back so we will name them Rb, Lb, Ub, and Db. Twists are defined by the corner that is the center of rotation for the twist. Centers can be named Ru, Rd, Lu, Ld, F, and B.

First 4 Corners

  • Get two opposite corners on one face. This takes at most two twists. Get the two skew corners on the opposite face. This takes at most two twists.

Place the Last 4 Corners

  • Rb Lb Rb' Lb' swaps Rf with Lf and Db with Ub, and twists Lf, Ub, and Db counterclockwise.

Twist the Last 4 Corners

  • ( Rb Lb Rb' Lb' ) x 2 twists Rf and Lf anti, and Db and Ub clockwise.
  • ( Rb Ub' Rb' ) Df ( Rb Ub Rb' ) Df' twists Rf anti and Lf clockwise. This is a very easy to see what is happening algorithm. Move Rf up; Twist it; Move it down; Replace it with Lf; Move Lf up; Twist it; Move it down; Move it back.

Place the Centers

  • [ ( Rb Ub' Rb' ) Db ( Rb Ub Rb' ) Db' ] x 2 moves Lu > Ld > Rd. I hold my left thumb on F throughout. I go for 3 centers in a row, rather than 3 adjacent centers, but if I end up with 3 adjacent I can use a setup move when placing the last 3.
  • ( Rf' Lf Rf Lf' ) x 2 Df ( Lf Rf' Lf' Rf ) x 2 Df' moves F > Ld > Lu. That is, it moves 3 centers around a corner without scrambling anything else.

Skewb Adventure

Originally posted on May 9, 2017 on BudLCuber Google site.

Roark and Roriana were here for the weekend. They seemed to have a lot of fun with Legos and watching movies and a little puzzling. Roark and I discussed different methods of solving the Cube and we took another look at the Skewb. I showed him again the method that utilizes ABC a lot. But then I got to thinking. He knows how to do a 3-cycle on the cube. Using a 3-cycle on the Skewb makes it a much easier solve in my opinion. So I showed him how to solve the Skewb using my original method. He liked it. When I was putting puzzles away today I wondered if my old method was good for the other Skewbs. I tried it on the Skewb Ultimate. Yep. I tried it on the Kite-o-hedron. Yep.

It was fun figuring out how to solve a Skewb using only ABC with no 3-cycle, but in the end, the method with the 3-cycle is far better for me.

My season of exploring different puzzles is over for a while. I put everything away except my 3 3x3x3 cubes and the Skewb. I have a lot of weed eating to do this spring, and am keeping up with Yahtzee with Buddies. This is also the year of the Bible Project videos.

Sunday, February 16, 2014

How I Prefer Solving a Skewb


Now that I've watched it, I have one thing to say. When twisting two corners, they have to need to twist opposite directions. Don't try to use this method to twist two corners in the same direction. It won't work. But you probably knew that already.

Wednesday, April 24, 2013

Skewb Family

My Skewb Family puzzles consist of the Skewb, the Jing's Pyraminx, and the Skewb Ultimate. Tonight I finally came to see that I really can solve the Jing's Pyraminx and the Skewb Ultimate using the algorithms and strategy I developed with the Skewb back when I first had it. Things clicked. Over the years I've fiddled with alternate strategies and algorithms, some of which have certain advantages, but the ones that work best for me are the ones I came up with originally when first figuring out the Skewb.

Although it could be argued that the Crazy Tetrahedrons should be included in the Skewb Family, I do not consider them so. Why? Because there is nothing about solving them that is anything like how I like to solve the Skewb.