Showing posts with label Jing's Pyraminx. Show all posts
Showing posts with label Jing's Pyraminx. Show all posts

Wednesday, August 17, 2022

Skewb Xtreme

When the kiddos were here this summer some puzzles got scrambled that I haven't solved for a long time, the Skewb Xtreme included. Today was the day to solve it. To begin I just solved it as if it were a Skewb. That is

  1. 2 white corners opposite one another.
  2. 2 skew yellow corners.
  3. Permute the remaining corners all at once using the Move.
  4. Twist the corners if necessary using something like Up Clock Down Replace Up Anti Down Goback.
  5. 3-Cycle the Centers using (Up Forward Down Forward Up Goback Down Goback) x 2.
This was all well and good, but some of the Centers needed to flip and I couldn't remember my flipping algorithm. I tried looking things up in this blog and in the Solution Guides but didn't follow what I had said before. Sheesh. There was something about the Jing's Pyraminx that prompted me to dig it out and see if it helped. It did! It was scrambled so I solved it with the above steps. With everything in place the 4 edges needed to flip. It was obvious to me how to flip them. 

Up Back Down right-handed Up Forward Down left-handed (Replace the piece that that flipped with another that needed flipped) Up Back Down left-handed Up Forward Down right-handed (Put the second flipped piece back). Remember? After doing it with the Jing's Pyraminx it was an easy thing to do the same thing with the Skewb Xtreme to flip the Centers that needed to flip.

6. Flip Centers using the algorithm spelled out in the paragraph above.

And the Skewb Xtreme is solved. And all the Skewbs are solved. Happy day. 

Friday, June 2, 2017

Meier-Halpern Pyramid (Jing's Pyraminx)

Originally posted on September 6, 2011 on my Google site.

Solution 1

This is the original method I came up with. I have some new ideas, so made a new solution (2). Then I decided I liked Rupert's method best for doing the Crazy Tetrahedron and adapted it for the JP (3).

Corners and Centers

Like the Skewb’s first 4 corners, solving the corners of the Jing’s Pyraminx is simple and only requires a few twists. If the centers are not solved after solving the corners, then a double swap is needed. Hold the puzzle so that an edge is in front, a corner is at the top, another at the bottom, another at the back on the right, and the other at the back on the left. We can call the corners U, D, R, and L. Let's call the centers R, L, D, and B. To swap centers R with L, and D with B, do corners R' L R L'. Or you could accomplish the same thing with L R' L' R. Or R L' R' L. Or L' R L R'. Different things happen to the edges with each, so if you want to think about the edges while swapping centers...

Cycling 3 Edges

Hold the puzzle so a center is facing you. That makes 3 corners visible. U, D, and L (starting at top and going clockwise). Or you could think of it as U, R, and D (starting at top and going clockwise). There are 3 edges on front. Call them 1, 2, and 3. Move 1 to 2. Move 3 to where 1 is now. Undo the first move. Undo the second move. Repeat these 4 moves. Example: ( D' L D L' ) x 2 moves 1 > 3 > 2, and leaves the color on the front of 1 on the front. The other two are flipped. This is similar to the EPS move of the Ultimate Solution. It has to be done twice to restore the corners that get swapped each time.

Flipping 2 Edges

If two edges need to flip hold the puzzle so one is between corners D and R, and the other is between corners D and L. Use a setup move if necessary.
R moves the RD edge up. U' moves it away. R' moves its spot back down. D' moves its spot back up flipped. U' moves the RD edge back into its spot. D moves RD and its spot back home, flipped correctly.
U sets up the temporarily scrambled pieces to get unscrambled.
L' moves the LD edge up. U moves it away. L moves its spot back down. D moves its spot back up flipped.

Solution 2

Corners

Like the Skewb’s first 4 corners, solving the corners of the Jing’s Pyraminx is simple and only requires a few twists.

Notation

Hold the puzzle so a center is facing you and three corners are on the bottom. Let's call the one on the bottom right front R, the one on the bottom left front L, and the one on the bottom in the back B. Call the one on top U.

Edges

Hold the puzzle so a center is facing you. That makes 3 corners visible—U, R, and L. There are 3 edges on front. Call them 1, 2, and 3. Move 1 to 2. Move 3 to where 1 is now. Undo the first move. Undo the second move. Example: If 1 is between R and U, 2 is between R and L, and 3 is between L and U, then ( R' L R L' ) moves 1 > 2 > 3, and leaves the color on the front of 3 on the front. The other two roll into place, as it were. This is similar to the EPS move of the Ultimate Solution for solving a Rubik's Cube.
If you are on the last 3 edges and the centers are placed correctly, do 3 > 2, 1 > 3, undo, undo. Do it again. The net result is to cycle 1 > 2 > 3, with 3's front color staying on front.

Flipping 2 Edges

If two edges need to flip hold the puzzle so one is between corners L and R, and the other is between corners B and L. Use a setup move if necessary.
( R U' R' L' U' L ) (twist the base to the right) ( L' U L R U R' ) (twist the base to the left)

Swap Centers

The centers get swapped with every edge 3-cycle, so maybe they are solved, and maybe not. If not, ( R' L R L' ) x 3 swaps the front and bottom centers, and swaps the right and left centers.

Rotating Centers

Hold it so one face is in front, and one is on bottom. The front center will rotate anticlockwise, and the left center will rotate clockwise. Do the following twice in a row. 1. R' L R L' 2. Roll the front to the bottom and the left to the front.
3. R' L' R L 4. Roll the bottom to the right. 5. L R' L' R 6. Roll the front to the bottom and the right to the front. 7. L R L' R' 8. Roll the bottom to the left.

Solution 3 (rline inspired)

Terminology

When you turn a Face of the JP you are turning half the puzzle pieces—3 corners, 3 edges, and a center. The other half is a Corner made up of a corner, 3 edges, and 3 centers.

Centers

Like a Rubik's Cube, the centers always stay solved relative to one another.

Edges

Solve the edges of one color. No algorithms are necessary. Not even EPS. Use EPS with Faces to solve the last 3 edges. Holding a Face on top works well.

Corners

Hold the puzzle with a Face forward and 2 corners on bottom. Call the Face on the left L, and the Face on the right R. ( L'RLR' ) x 3 will swap the two corners on the bottom with each other, and the two on the top with each other. The colors on the corners on the front Face on the bottom will stay the same after the swap, so it is preferable they are the same as the center on the front. The color on the front of the top corner will move to the back Face and the one on back to the front.
Case 1: All are in the right place but at least two are twisted. Hold two twisted corners on top, and do ( L'RLR' ) x 3. Go to Case 2.
Case 2: Double Swap needed.
Holding the Front Face still, twist the back half of the puzzle so the center on back matches the color of the top corner that is in front.
( L'RLR' ) x 3 If necessary, and if possible, twist the Front Face, or back half, to complete the solve. If necessary, go to Case 1.
Case 3: One is in the correct place, and may or may not be twisted.
Twist the Face which will place all 4 corners in their correct spots. They may or may not be twisted. Use setup moves and EPS to re-solve the edges. Go to Case 2.

Wednesday, May 31, 2017

Skewb Pyraminx Family

April 9, 2017

So I have 6 or 7 puzzles that are in the Pyraminx/Skewb family. I call it a family because their guts are the same. At least I think they are. Haven't had them all apart or done extensive research online. I have written posts about some or all of these before and even included videos, but that is all old news. In fact, Solution 1 and Solution 2 below are from years ago. My new interest is in light of a new interest in solving the cube using mainly Up Replace Down, and The Move, aka The Edge Piece Series, aka Al Bob Charlie aka Up Replace Down GoBack. So I wanted to see if I could do the same with Skewbs. The answer: pretty much. The puzzles are pictured and numbered above. 

1. The Pyraminx is easiest. Just some simple twists followed by a few ABCs. (ABC = Al Bob Charlie, my current name for the Edge Piece Series, or The Move)

2. Then comes the Meier-Halpern Pyramid (Meffert's version is popular and known as Jing's Pyraminx). It is like a Pyraminx with centers so there are 4 more pieces to deal with at the end but they are one color each so a Triple-ABC does a double swap if necessary and it is done. This assumes you start by solving it like a Pyraminx, ignoring the centers until the end.

3. Next is the Skewb. It is a cube shaped Meier-Halpern Pyramid. It has 8 corners 4 of which are attached to the core like a pyraminx, which can similarly be solved with a few simple turns. The 6 square center pieces can be solved with ABC just like the edges of a Pyraminx. The catch is that you have to twist the solved corners, not the other ones, while solving the squares, otherwise the solved corners will get scrambled. To solve the last 4 corners if they are not already in the right places use a Triple-ABC to double swap them. Then a couple strategic Double-ABCs can be used to twist them if necessary. The exact strategy came by thinking about the Double-ABC. Which way does it twist which corners? How could the cube be manipulated so that two corners only could be twisted while the others were untwisted? Double-ABC leading with the right hand. Roll the cube so the top corner in back rolls to the bottom left and the bottom right rolls to the top back. Then Double-ABC leading with the left hand. Two of the four twisted corners get untwisted by the left-handed move. And the squares that moved about by the right-handed moves get put back by the left.

4. The Skewb Ultimate is a Skewb in the shape of a dodecahedron. That is a 12-sided Skewb. Four of the small corners can be easily solved like the first four corners of the Skewb. Then the big pieces can all be put into place using The Move. It matters not whether they are oriented correctly at this point since when solving the last 4 corners the big pieces can get flipped. So after solving the last 4 corners flip the big pieces.

5. The Squished Skewb has to be solved like the Skewb Ultimate because its odd shaped center pieces can get flipped. It is also tough to solve because of its large size. And it shape-shifts because of its squishedness. But at least the pieces resemble those of a normal Skewb.

6. The Skewb Curvy Rhombohedron is by far the quirkiest of the Skewbs I own. First I want to say that it is not a rhombohedron. Maybe kite-o-hedron would be a better name, but whoever heard of one of those! At any rate there are six faces all of which are kite shaped. There are 3 different shaped pieces. Six triangles in the center of the kites, two small corners, and six large corners. The six large corners correspond to the six squares of the Skewb. The two small corners and six triangles correspond to the eight corners of the Skewb. Oh, did I mention it shape-shifts? Like the Skewb Ultimate the big corners can flip while solving the last 4 pieces. But then there is something else I have encountered that I did not on any of the other skewbs. Instead of a double swap I have had to twist a face at the end to get the last 3 corners solved. Then I have to resolve the "edges" that shift around. Very quirky indeed. Fun. The reason this happens is because the triangle center/corners don't have obvious orientation like the other skewbish puzzles have. If you make sure all 8 "corners" are solved in the beginning then that won't happen at the end.

7. There is one more puzzle with the word Skewb in the name, but it is not very skewbish in my mind. The F-Skewb. It is cut in such a way that it can be scrambled and solved exactly like a Skewb, but there are additional cuts that allow for non-skewbish scrambling. Four little corners can be solved easily like the first four of the Skewb. Each center Skewb square is elongated and cut in half so there are 2 squares per side. I think they can all be solved using The Move. More testing is required. Then the final four corners are each cut into thirds. I can solve them after all else is solved using a commutator I devised when solving the Face Turning Octahedron. The commutator is very much like the one used to 3-cycle corners of a cube.

The following was written years ago when I had a different take on the whole thing. My current favorite solution starts out like Solution 1, but when it comes to the last 4 corners is much simpler than the following. There are not cases and no jumping about. Simply permute then orient the corners. I must admit that with the Curvy Kite Skewb I frequently have to 3-cycle corners at the end instead of doing a double-swap. I twist them into place, use the Move to put the three big pieces back and finish it up. As I think on it, I seem to recall a way to avoid this situation. After solving the first 4 pieces check to see if the last 4 need to double-swap or 3 cycle.

Skewb Solution 1: (This is based on the Crazy Tetrahedron Method I learned from rline.)

Centers: First 4 Corners

Get two opposite corners on one face. This takes at most two twists. Get the two skew corners on the opposite face. This takes at most two twists.

Edges: 6 Center Squares

Use EPS making sure you twist the centers solved in the Centers section, and not the Corners that will be solved last. In the Crazy Tetrahedron and the Jing's Pyraminx, it is easy to tell centers from corners, since centers look like centers and corners look like corners, but that is what makes the Skewb challenging. The centers and corners all look like corners and all are centers of rotation.

Corners: Last 4 Corners

Hold the puzzle with a Center forward on the bottom, and 2 corners on bottom with one on the right and one on the left. Another center is on the upper left, and one on the upper right. Call the one on the left L, and the one on the right R. ( L'RLR' ) x 3 will swap the two corners on the bottom with each other, and the two on the top with each other. The colors on the corners on the front faces on the bottom will move to the bottom after the swap, so it is preferable they are the same as the edge on the bottom. The colors on the top of the front top corner and back top corner will stay on top.
Case 1: All are in the right place but at least two are twisted. Hold two twisted corners on top, and do ( L'RLR' ) x 3. Go to Case 2.
Case 2: Double Swap needed.
Holding the two bottom corners and top front corner still, twist the back half of the puzzle so the edge on top matches the color of the top corner that is in front.
( L'RLR' ) x 3 If necessary, go to Case 1.
Case 3: One is in the correct place, and may or may not be twisted.
Twist the Half which will place all 4 corners in their correct spots. They may or may not be twisted. Use setup moves and EPS to re-solve the edges. Go to Case 2.

Solution 2 (This is the solution I came up with on my own originally.)

Notation: Hold the Skewb so one face is facing you, and so there is a corner pointing right, one pointing left, one pointing up, and one pointing down. We will name these corners Rf, Lf, Uf, and Df, respectively. The corners behind these corners are in the back so we will name them Rb, Lb, Ub, and Db. Twists are defined by the corner that is the center of rotation for the twist. Centers can be named Ru, Rd, Lu, Ld, F, and B.

First 4 Corners

  • Get two opposite corners on one face. This takes at most two twists. Get the two skew corners on the opposite face. This takes at most two twists.

Place the Last 4 Corners

  • Rb Lb Rb' Lb' swaps Rf with Lf and Db with Ub, and twists Lf, Ub, and Db counterclockwise.

Twist the Last 4 Corners

  • ( Rb Lb Rb' Lb' ) x 2 twists Rf and Lf anti, and Db and Ub clockwise.
  • ( Rb Ub' Rb' ) Df ( Rb Ub Rb' ) Df' twists Rf anti and Lf clockwise. This is a very easy to see what is happening algorithm. Move Rf up; Twist it; Move it down; Replace it with Lf; Move Lf up; Twist it; Move it down; Move it back.

Place the Centers

  • [ ( Rb Ub' Rb' ) Db ( Rb Ub Rb' ) Db' ] x 2 moves Lu > Ld > Rd. I hold my left thumb on F throughout. I go for 3 centers in a row, rather than 3 adjacent centers, but if I end up with 3 adjacent I can use a setup move when placing the last 3.
  • ( Rf' Lf Rf Lf' ) x 2 Df ( Lf Rf' Lf' Rf ) x 2 Df' moves F > Ld > Lu. That is, it moves 3 centers around a corner without scrambling anything else.

Sunday, February 16, 2014

Meier-Halpern Pyramid (Jing's Pyraminx)

In the previous post I showed a solve of the Skewb Cube. The Meier-Halpern Pyramid corners can be solved like the first 4 corners in the Skewb video, with just a few simple twists. If the centers are not solved they can be solved with one EPS. Or, if preferred, the centers can be solved later using a Triple-EPS.

Now the edges may be solved with the same algorithm as the Skewb center squares, but there are easier ways. For example, the EPS can be used to place them if centers are going to be solved last, or the Double-EPS can be used to place them if the centers are already solved. So it just depends on whether you like having the centers and corners all solved first, or not. Why can this simpler method be used here, but not with the Skewb Cube? Because it twists the centers of the Tetrahedron, which doesn't matter, unless orientation of the centers matters to you. It doesn't to me. I ignore the grain of the stickers. If it matters, the longer algorithm demonstrated in the Skewb Cube video works.

Finally, if a pair of edges need flipped, without disturbing the rest of the puzzle ,,,