Monday, June 17, 2013

Tuolumne River June 2013

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Tuolomne River June 2013, a set on Flickr.
I got to spend a weekend with Rory and fam. One of the highlights was a trip to the Tuolumne River.

Tuesday, April 30, 2013

Sierra Discovery Trail April 2013

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Since Raymond and Fam are leaving the country soon, Papa figured it was high time to get those grandkids to SDT. It was great.

Wednesday, April 24, 2013

Creation Seminar 1—Kent Hovind—The Age of the Earth


Skewb Family

My Skewb Family puzzles consist of the Skewb, the Jing's Pyraminx, and the Skewb Ultimate. Tonight I finally came to see that I really can solve the Jing's Pyraminx and the Skewb Ultimate using the algorithms and strategy I developed with the Skewb back when I first had it. Things clicked. Over the years I've fiddled with alternate strategies and algorithms, some of which have certain advantages, but the ones that work best for me are the ones I came up with originally when first figuring out the Skewb.

Although it could be argued that the Crazy Tetrahedrons should be included in the Skewb Family, I do not consider them so. Why? Because there is nothing about solving them that is anything like how I like to solve the Skewb.

Tuesday, April 16, 2013

Monday, March 11, 2013

Lanlan Gear Dodecahedron

My great puzzle accomplishment of late? I have finally figured out the Gear Dodecahedron. This has got to be one of the simplest puzzles ever. After thoroughly and thoughtfully scrambling it, if you just keep making random twists and turns and watch, eventually you'll notice that the 8 corners are all solved relative to one another. If you want to actually solve the corners with a little effort, you can do so in no more than 4 moves from any given scramble.

What I call the edges are the pieces that correspond to the edges of the Gear Cube. They can be positioned in ways similar to the Gear Cube, so a refresher of my old Gear Cube notes was in order.

But with the Gear Dodecahedron, the "edges" can also be flipped in a weird sort of way, but early on in my experimentation I stumbled on a simple algorithm that worked well.

The 6-cog gear pieces can be oriented correctly just like with a Gear Cube.

So what was the big challenge? What I call the centers—because they are the centers of rotation of the outer layers—can be flipped. On the Gear Cube the centers are a single color and square, so orientation does not matter. And for some reason it took me forever—well, a couple weeks or so anyway—to come up with a way, by trying different sequences, that could be used to flip centers. The sequence happens to also tweak all 12 of the 6-cog gears, as well as flipping 4 centers.

I might mention that I had pretty much lost interest in puzzling for several months. I may be back. :)