Here it is—budlcuber 03
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And here is budlcuber 04—
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I found this fully tiled version to be extremely challenging and so far have only solved it once. Had to come up with a brand new sequence to orient two corners at the end and then restore the edges that moved. I have this niggling feeling that there is probably an easier way.
Recap of versions
budlcuber 01—A green, orange, white frame, and a red, blue, yellow frame
budlcuber 02—Fill the blue, yellow, red frame with a 3x1x1 block
budlcuber 03—Add all the missing edges
budlcuber 04—Add all the missing corners
Algorithms
Green Front; Red Up—R FiLF2 RiDR B2 Orange Front; Yellow Up— From solved to working state
R2 Green Front; Red Up RiDiR F2LiF Ri— From working state to solved state
R2 U2 R U2 R2— FR > UR > BR > UL
(U2 Li U2 L) x 3— 12487
(U2 Li U2 L) x 5— FL > UL > UR
RiFR Ui RiFiR— Flip UL and UF (and move stuff all around)
(RiFR U RiFiR Ui) x 2— Flips FL UF UR UB
L-Sune U L-antisune ULiUiL (U2 Li U2 L) x 5 LiULU2—Twists 2 clock and 7 anti (no longer use)
L-Sune Ui L-antisune U2 LiUiL U2 (U2 Li U2 L) x 5 U2 LiULUi—1 anti and 2 clock (no longer use)
(L-Sune U2 L-antisune U2) x 2—8 clock and 2 anti (came up with this 8/11)
August 11, 2014
After working through most of Burgo's list, I decided to review my creation and wait until I have time to concentrate before moving on to the Very Hard ones. While doing mine this time I was trying to recall how the long corner twister works. Somewhere along the line I started wondering if there were any simpler Sune-based pure corner twisters that used only 2 sides. Came up with one, and added it above at the bottom of the list of algorithms.
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