Step 1: Simple twists solve the 4 little skew corners.
Step 2: Simple slices and The Move solve the 12 center pieces.
Step 3: The FTO commutator 3-cycles the ... uh ... edges(?) ... corners(?)
After step 2
After most of step 3
Solved
In July 2013 I set out to see how many of my puzzles I could solve without referring to notes. The Latch Cube understandably was put off until near the end, along with a couple of the Crazy Tetrahedrons. Finally I got the Latch Cube out to give it a go. Here is what I tried and it seemed to work pretty well. I did several solves.
1. White edges.
2. Green and Yellow black arrow edges.
3. The white arrow edges. That completes all the edges.
4. Corners.
White edges any old way.
Other black arrow edges using EPS, or Sune, or whatever.
White arrow edges using EPS and Sune.
Corners using the basic 3x3x3 corner 3-cycle to permute them and the Sexy Move Corner Twister to orient them.
RU'RU L RDRD' L cycles the bottom corners anti-clockwise. LULU' R LD'LD R cycles the bottom corners clockwise.With white (1) up, to move the whole corners on the right clock, do L'ULU R'UL' RUR'U LUR.
This little puzzle has been much more challenging that anticipated. After some careful experimentation and documentation, I was able to solve it consistently, but did not have a fully developed strategy in place. Instead of patiently working with it longer, I got curious about how others were approaching it, so went to rline's tutorial and the twistypuzzles.com forum. rline has some great ideas about reducing the corners, and Konrad has a way to 3-cycle corners! Now my task is to create a page that documents my initial strategy, and also documents my final strategy. The only problem at this point is that I did not, nor do not, have either one.Wow. So I looked for said document and found one that says:
My Solution after implementing ideas gleaned from chareaves (rline) and Konrad and interacting with Burgo on the forum
I got a new puzzle. Rline did an unboxing and I liked the looks of it. It hasn't disappointed. I haven't worked out a system for solving it yet and may not ever. It is just fun to mess with. I have fully scrambled and solved it. Let's see...
It is like a Fisher Cube, you know the shape mod of a 3x3x3 that can be slippery and hard to control. It could be scrambled and solved exactly like one. But there are circles on the top and bottom faces and on each edge of the 4 vertical sides that can be turned manually giving each ... How should I explain this?
8 of the edges of the puzzle solve like corners of a cube. On a Fisher cube each edge is one piece. On the MoYu Fisher Time Wheel each of these pieces are cut by circles so that there are 3 extra pieces.
Trying to describe this is crazy. I'm just going to say that there are 54 extra little pieces to solve above and beyond a 3x3x3 cube or 3x3x3 Fisher Cube. I don't even want to try to describe at this point how I have gone about solving it.