Monday, June 6, 2022

Square-1 2022

 Updated in 2022

  1. Back to Cube Shape

    1. Star/28 or Star/1414 or 52/2214 or 52/2412 or 52/36 > 44/44 > 2T/2B > 2H/2H > Cube

    2. Star/1414 > 52/Shield > Shield/Shield > 2T/2B > 2H/2H > Cube (Shield = 3212)

    3. 2H/2T > RH/LH > 2H/2H > Cube (RH/LH = Top + Half)

  2. Get all the white corners on top.

  3. Corners First Algorithms that work with Square-1

    1. 0 Pairs: R UiD R UDi R

    2. 1 Pair: RURUi RURUi R with pair at bottom left

    3. 2 Pairs: RUR UD RUR with pairs in front

    4. 4 Pairs: RUR UD RUR U2D2 RUR UD RUR

    5. 5 Pairs: (unpair on bottom back) R UiD R U2Di RUi RU RUi R

  4. Edge Double Swap algorithm. u(=1) R U R ui(=-1) di R ui(=-2) d R ui(=-1) swaps UL with UB and DR with DB. To put it another way: (offset U) RUR (jiggle joggle) R (U back a corner) (little D) R (line up U)

  5. To flip a middle layer piece (R U2) x 3

  6. If one pair of edges need to swap at the end, there is a parity issue. Go to 44 44, swap 3 on top with 3 on bottom with R UD R (-1,-2) R (-2,4) R, backtrack to cube. Fix everything. 

The solution strategy in the old Solution Guide goes something like this.

  1. Use the map to get it back to cube shape.

  2. Get all the white corners on top.

  3. Use Corners First algorithms for 1 pair and 2 pairs and even 0 pairs to solve the corners. Here is what the 2 pairs algorithm looks like in Square-1 notation. (0,-1) / (0,3) / (-2,-2) / (2,-1) / (0,1) swaps the front ones on top and the front ones on bottom. 

  4. Solve Edges with this double swap algorithm. (1,0) / (3,0) / (-1,-1) / (-2,1) / (-1,0) swaps UL with UB, and DR with DB.

  5. The above is in my Solution Guides Pre Fall 2013 spreadsheet. On June 27, 2015 I blogged "...today I set out to discover and document how to fix parity with a minimum of damage to the solve. Found it. When you make the swap of 3 pieces make sure you move the same number of yellows down that you move up. For example: / (3,3) / (–1,–2) / (–2,4) / backtrack"

 




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