Here is a "map" I made years ago to help navigate from scrambled to solved.
The solution strategy in the old Solution Guide goes something like this.
- Use the map to get it back to cube shape.
- Get all the white corners on top.
- Use Corners First algorithms for 1 pair and 2 pairs and even 0 pairs to solve the corners. Here is what the 2 pairs algorithm looks like in Square-1 notation. (0,-1) / (0,3) / (-2,-2) / (2,-1) / (0,1) swaps the front ones on top and the front ones on bottom.
- Solve Edges with this double swap algorithm. (1,0) / (3,0) / (-1,-1) / (-2,1) / (-1,0) swaps UL with UB, and DR with DB.
If one pair of edges need to swap at the end, there is a parity issue. Go to 44 44, swap 3 on top with 3 on bottom, go back to cube. Fix everything.
The above is in my Solution Guides Pre Fall 2013 spreadsheet. On June 27, 2015 I blogged "...today I set out to discover and document how to fix parity with a minimum of damage to the solve. Found it. When you make the swap of 3 pieces make sure you move the same number of yellows down that you move up. For example: / (3,3) / (–1,–2) / (–2,4) / backtrack"
Earlier in June 2015 I posted this diagram that I had painstakingly made.
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