I scrambled it. I solved it. I scrambled it. I tried some reducing. I got pretty far but decided to check on old notes. I abandoned trying to reduce the E-layer edges and followed the notes below. Here is what I found:
3x3x4 Mixup Plus Scramble
- Thin layers. 180° on perpendicular layers; 45x° on thin layers. Some scrambling of the white and yellow 3x3s will take place.
- White and Yellow Edges. Break up the inner edge pieces from the outer edge pieces.
- Corners. Scramble the corners as if it were a 3x3x3.
3x3x4 Mixup Plus Solve
- Yellow and White Centers
- Reduce the White and Yellow Edges. Line up a white outer edge at BU with a white inner edge at FD. M up 45°, U2, M down 45°. This works well if the cube is flat. I do not know how it would be if it were shape-shifted. I shape-shifted it to see. It still works but with a little added care. Store each reduced edge in R or L. That way if a 45° turn is needed to flatten an edge piece before joining it to its edge, nothing already reduced gets messed. Use simple setup moves or the Move to move edges around.
- Orient all the E-layer pieces. This is a simple process. Take them to the top, twist it 90°, and take it back to the E-layer.
- Permute All Center Pieces to Center Locations Ignoring Color, Use the 3x3x2 Corner Commutator. You don’t have to turn an inner slice since the corners aren’t solved yet.
- Corners
- Yellow and White Edges
- E-layer Center Re-orientation then Permutation. Permuate using The Move, similar to solving the edges of a 3x3x2.
- E-layer Outer Edges using the 3x3x2 method. If you get down to a single swap of corners needed hold the cube so the two that need to swap are neither on the lower left and do U R2 U R2 U R2 U R2 U. The centers are good and the corners will solve now.
- E-layer Inner Edges. ((u 45° left) L2 (u 45° right) R2) x 2 moves A to B to C. A’s flatness stays; the flatness of B and C change. This is the 3x3x2 Corner Commutator where A is on the top layer in the front.
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