Wednesday, May 31, 2017

My 4x4x4 Story

On June 29, 2008 I uploaded this to Scribd.
On January 15, 2010 I posted it on WordPress.

10/24/2022: This includes the page A Centers Last Solution based on the one by Dave Baum. It is basically the type of solution I normally use to solve big cubes but I don't use all his algorithms to solve the centers. The main thing I use from Dave Baum is the overall flow of the solve, and one algorithm. It is the one to solve the first set of middle layer edges. Even that one doesn't look right because of the angle I hold the cube to do it. I don't hold F in front. As I think about it, what I should do is hold the cube so I am solving the d layer edges and do R2 ui R2 u2 R2 u R2. 

Also included in the document below is the page based on Adam Cheyer—Corners First.

Not included below is a page I ran across in my files recently called Rubik's Revenge aka 4x4 aka 4x4x4. The basic outline goes like this:
  1. Get the 6 centers. (no details are given)
  2. Get the edgepairs all paired up. (details are given but I did not find them useful when I tried it today) What I did today is make an edgepair in the front top, move it to the R or L layer using The Move, restore the centers. After 8 edgepairs are made and all stored in R and L, turn the cube so you can use an 8-move 3-cycle to pair up the rest.
  3. Solve it like a 3x3 cube.
  4. Final Fixes if necessary. This is the part of this method that I have always refused to learn. But now I am at a point in my puzzling that I might be ready to try it out. I should see how my solve times compare for the two methods, and how I currently feel about it after giving it a chance. 
    • Flipped Edgepair
      1. Turn the left half of the cube down 90 degrees.
      2. Restore the centers one at a time. U2 Left half up U2 Left half down U2. Doing this 3 times restores all the centers. And fixes the flipped edgepair problem. Now just re-solve the edges. I say "just" but I just tried it and messed up undoing the setup moves. Argh
      3. How about this? If one middle layer edge pair is flipped, turn a middle layer slice 90 degrees, 3-cycle the edge pieces to pair them up again, solve the edges, move centers using your longtime favorite centers last method. Is this really better than the centers last method?
Use the Centers Last method of placing the first row of middle layer edges. This flips the edge! Then solve the other row of middle layer edges just like the Centers Last method. Then fix the centers. I like this!!!
    • Swapped Corners
      1. r2 U2 r2 (Uu)2 r2 u2 — now it is solvable according to Chris Hardwick. The algorithm swaps 2 edge pairs, front and back. So what if I use my old 2x2x2 corner swapper to swap the corners, then turn the cube so the swapped edges are front and back, then do the Hardwick algorithm. 
      2. Alternately you can do (Uu)2 then remove one of the unmatched edge pieces in the middle section of the cube with The Move. Now return that pair to the same position but inverted by another Move. Do the same thing with the unmatched pair on the opposite side of the cube. (Uu)2. Now it is solvable according to Philip Marshall.
    • Swapped Edges r2 U2 r2 (Uu)2 r2 u2 swaps the top front and back edge pairs. Thanks to Chris Hardwick for sharing this.
I gave it a shot. Focused on the 4x4 for a few days. I don't hate the new method I worked out, but I'm not as fast with it. I might get faster if I practiced enough but why? My old method is predictable. You just crank it out step by step. The new method has some minor advantages and with the 4x4 there are some interesting twists that you have to look for, but overall I like the Centers Last Method.

What really convinced me was trying Centers First on the 5x5. What a pain! No thank you. Of course my 5x5 blue and green are so close it is hard to solve by any method. Maybe I'll try the 6x6 some time. 

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