After solving Unbandaged Flying Carpets I felt like making my own bandaged cube, scrambling it, and posting it online. budlcuber 01 was very simple to solve. Well, when approached correctly it was. So I decided to make it a teeny bit more complex. Now I can't solve it! Here it is in scrambled state:

budlcuber 01 was the same puzzle minus the 3x1x1 block.

budlcuber 02 is almost solved, but even if I can figure out how to flip the last edge, I won't be able to tell you how I got to this point.

Here is what it looks like now. Perhaps it is time to just swap the tiles and start slowly and carefully analyzing it.

**July 16, 2014**

I tried last night but got nowhere and it was soon a mess again. I had just about decided to detile it and start over where I left off with the ones on Burgo's list on the forum. Another possibility was to break the 3x1x1 into a 2x1x1 and a 1x1x1, but I didn't really want to do that. The problem with this puzzle was that it seemed that the best I could do was have two layers that could twist. Sometimes only one. And even when I could twist two layers I couldn't get any familiar algorithms to work. I was so close to giving up, but decided to fiddle with it one more time today. This time instead of worrying about what I couldn't do, I just looked for things I

*could*do, and wrote them down and recorded the affects. (I'm using Ri for R anti clockwise, because I don't like the way the F' looks.)

With Green on front and Red up, the first thing I tried was—

R RURi FiLiF RURi FiLF Ri

I wasn't overly impressed with the results so went back to solved. Next I tried—

R FiLF2 RiDR y

Surprise! Now L, M, and R can all move! Follow with

LiMiRi

and now L, M, R, and U can all move! So altogether we have—

R FiLF2 RiDR yxR2 from the solved state puts the

3x1x1 at the bottom in R;

The white 2x1 on the bottom at the back of the M slice;

The orange 2x1 on the front at the bottom of the M slice;

The 2x2x1on the bottom back in L.

And what can I do now?

- The Sune Family! The cube, or at least the bottom layers need to be spun around for some. Example—(DE)2 Ri or y2 sets it up for a right-handed Sune.
- LiUi LU and y2Ri RU RiUi.

- (Right-hand Sune) (DE)2 L (Left-hand Sune) Li (DE)2 RU RiU moves UF > UB > UR and twists corners 2, 7, and 8 clockwise.
- With the 3x1x1 in R do R2 U2 R U2 R2 to cycle FR > UR > BR > UL.

**July 17, 2014**

Solved! But getting the last corner was a matter of trying the algorithms above in different combinations until something worked. Not real confident about it. I need a corner twister that doesn't move edges.

Breakthrough on another front. Mi U2 M Ri F2 R does a 5 cycle of corners and a 3 cycle of edges. After doing it for awhile I realized it could be shortened to these:

- (U2 Li U2 L) x 3 cycles 1>2>4>8>7
*A Pure Corner Cycle!* - (U2 Li U2 L) x 5 cycles UL > UR > FL
*A Pure Edge Cycle!*

To get back from the working state to solved state—

- R2x'y' RiDiR F2LiF Ri

As far as the corner twister goes, Once all the edges are solved, get the corner to 1, twist it using Li Ui L U times 2 or 4, if necessary. Then move it into place using the pure 5 cycle. Then Use Li Ui L U times whatever until the edges are solved.

I think I've got everything I need to solve this little bugger. Ain't so impossible after all.

The finished product—

I think I've got everything I need to solve this little bugger. Ain't so impossible after all.

The finished product—